Jared Gray - Game Developer Portfolio

Projects

Hello, I am Jared. A professional Game Developer with over 6 years of commercial experience developing games.

Creating exceptional game experiences that bring joy and entertainment to people is my passion. I focus on the intrinsic motivators of game design and bring those to the forefront of gameplay. I love to play with the joy of discovery and intertwine it with the innate human desire to find solutions. Thereby creating exceptional and unforgettable moments.

I have a background in Computer Science and a successful history of working on Designing Game Features, Scripting, Network & Multithreaded Programming, Texture & Build Pipelines, and VR.

I enjoy both creating games and playing a wide variety of them. Some favourites include Dwarf Fortress, Elden Ring, Baldur’s Gate 3, Factorio, Terraria, DS3, Total War: Warhammer, Old School Runescape, Skyrim, Vermintide, Dragon’s Dogma, and myriad more.

Education

Bachelors in Computer Information Systems, Okanagan College (2014 - 2019)

Okanagan College’s BCIS degree focuses on developing practical/applied programming skills while keeping the mathematics from typical computer science degrees.

Work History

Senior Game Developer on Braves, Nov 2024 - Aug 2025 (9 months)

Studio: Emerald City Games (ECG)

Braves Project Page

Jared worked with ECG as a game developer on Braves. Initially, his role was to work across teams to create the base-building features of a 4X mobile game.

Later on, Jared continued to code, write/assign tasks, and mentor other programmers in a senior capacity.

Gameplay/Principal Programmer on Vox Machinae, Apr 2019 - May 2024 (5 years 2 months)

Studio: Space Bullet Dynamics Corporation (SBDC)

Vox Machinae Project Page

Jared began work with SBDC as a junior gameplay programmer on Vox Machinae. Initially, his role was to work with mission logic components, where he quickly grew to writing those components and then game modes.

Later on, Jared would go on to write larger networked gameplay features, refining art pipelines, and porting the game code and its dependencies to Android systems.

In his final 2 years, he would publish 4 major content updates as the principal programmer to Steam, Meta Quest, Oculus, and Viveport.